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Building on the success of the workshop in Personalizing Persuasive Technologies in the past seven years, which attracted 100s of participants from over 20 different countries and led to a special issue and archived proceedings, this year’s workshop aims to connect diverse groups of persuasive technology and behaviour change researchers and practitioners interested in personalization and tailoring of persuasive technologies to share their experiences, ideas, discuss key challenges facing the area, identify opportunities, and define a roadmap for future research in this area.  We welcome submissions and ideas from any domain of persuasive technology and HCI, including, but not limited to, health, sustainability, education, entertainment, games, marketing, eCommerce, social media, safety, and security. Workshop papers and ideas will be archived online to be accessible to the general public.

Important Dates:

  • Submissions deadline: March 5, 2023 March 18, 2023
  • Acceptance notification: April 5, 2023
  • Camera-ready version due: April 12, 2023
  • Workshop: April 19, 2023

ORGANIZERS

Alaa Alslaity, Dalhousie University, and Trent University, Canada

Rita Orji, Dalhousie University, Canada

Oladapo Oyebode, Dalhousie University, Canada

Jaap Ham, Eindhoven University of Technology, Netherlands

Kiemute Oyibo, York University, Canada

Ifeoma Adaji, University of British Columbia, Canada

Call for Participation

Building on the success of the workshop in the past seven years, which attracted 100s of participants from over 20 different countries and led to a special issue and archived proceedings, this year’s workshop on Personalizing Persuasive Technologies aims to connect diverse groups of persuasive technology and behavior change researchers and practitioners interested in personalization and tailoring of persuasive technologies to share their experiences, ideas, discuss key challenges facing the area, identify opportunities, and define a roadmap for future research in this area.  We welcome submissions and ideas from any domain of persuasive technology and HCI, including, but not limited to, health, sustainability, education, entertainment, games, marketing, eCommerce, social media, safety, and security. Workshop papers and ideas will be archived online to be accessible to the general public.

Participants are invited to submit:

  • Position papers (2-4 pages)
  • Work-in-progress papers (5–9 pages)
  • Full research papers (10-15 pages)

We invite position and research papers that cover any of the topics listed below or other relevant topics:

  • Frameworks and models for developing personalized persuasive technology.
  • Objective and subjective approaches to personalizing persuasive technologies.
  • Methods and metrics for evaluating the effectiveness of personalized persuasive technology.
  • Long-term evaluation and evidence of long-term effect of personalized persuasive technology inteventions.
  • Methods for large-scale computational personalization.
  • Systematically investigating and highlighting the difference between Adaptivity and Adoptivity.
  • Systematically investigating and highlighting the difference between system-controlled personalization and user-controlled personalization.
  • The relationships between individual characteristics and the effectiveness of various persuasive technology features.
  • How to balance the cost and benefit of personalizing persuasive technology.
  • How to develop ethical and privacy-sensitive personalized persuasive technology.
  • What do we personalize (for example, do we personalize the persuasive strategies, approaches, or end-goals)?
  • How do we personalize (e.g., subjective and objective personalization methods)?
  • Who do we personalize for (e.g., personality, gender, age, persuadability, player types, emotional states, contextual/situational variables)?
  • Challenges and limitations of implementing personalized persuasive technology and possible solutions.
  • Case studies and examples of personalized persuasive technologies.
  • Success and failure stories with regard to personalized persuasive technology.
  • AI-based approaches for personalization.
  • Other relevant dimensions of personalizing persuasive technologies.

Submission will be peer-reviewed and evaluated according to relevance, quality, and research diversity.  All accepted papers will be shared through the workshop website and published and made accessible online via CEUR Workshop Proceedings (CEUR-WS.org). Finally, authors will have the opportunity to extend their papers and submit them for consideration as part of a journal special issue in this area in the future. This workshop is free and open to every conference participant at no additional cost.

IMPORTANT DATES

  • Submissions deadline: March 5, 2023 March 18, 2023
  • Acceptance notification: April 5, 2023
  • Camera-ready version due: April 12, 2023
  • Workshop: April 19, 2023

Submission

Submissions are available in three categories:

  • Position papers (2–4 pages)
  • Work-in-progress papers (5–9 pages)
  • Full research papers (10-15 pages)

GENERAL SUBMISSION GUIDELINES

  • Please consult Springer’s authors’ guidelines when preparing your manuscript.
  • Make sure to use the Springer LNCS proceedings template, either for LaTeX or for Word, when preparing your manuscript.
  • Remember the page limit for your submission type.
  • Please submit your papers via Easy chair

Submission will be peer-reviewed and evaluated according to relevance, quality, and research diversity.  All accepted papers will be shared through the workshop website and published and made accessible online via CEUR Workshop Proceedings (CEUR-WS.org). Finally, authors will have the opportunity to extend their papers and submit for consideration as part of a journal special issue in this area in the future. This workshop is free and open to every conference participant at no additional cost.

IMPORTANT DATES

  • Submissions deadline: March 5, 2023 March 18, 2023
  • Acceptance notification: April 5, 2023
  • Camera-ready version due: April 12, 2023
  • Workshop: April 19, 2023

Organizers

Dr. Alaa Alslaity, is an assistant professor at Trent University and a researcher at the Persuasive Computing Lab, Dalhousie University. He received his Ph.D. degree in Computer Science from the University of Ottawa, Canada. His Ph.D. thesis was nominated for the Best Ph.D. Thesis Award 2021. Dr. Alslaity has published over 30 peer-reviewed papers, two of which have received the Best Paper Award. His research interests include persuasive technology, personalization, Recommender Systems, user modelling, and Human-Computer Interaction. Dr. Alslaity serve as a reviewer in several reputable venues.

Dr. Rita Orji, is a Canada Research Chair and Computer Science prof. at Dalhousie University, Canada. She is well-known for her work in the area of Personalizing Persuasive Technology and has published over 200 peer-reviewed papers in this area. Her work has won several awards, including best paper awards. Recently, she was recognized as one of the Top 150 Women in Canada Changing the World through Science, Technology, Engineering, and Mathematics (STEM). She has many years of experience serving on program and steering committees, co-chair, and associate chair for several HCI conferences including the Persuasive Technology Conference. Dr. Orji has successfully co-organized many workshops, including organizing the Personalizing Persuasive Technology Workshops since 2016, Personalization in Serious and Persuasive Games and Gamified Interactions Workshop 2015 and 2017, Positive Gaming: Workshop on Gamification and Games for Wellbeing 2017.

Oladapo Oyebode is a PhD candidate at the Faculty of Computer Science, Dalhousie University, Canada. He received his Master’s degree in Computer Science from Western University, Canada. His research interests include Human-Computer Interaction, Persuasive Technology, Adaptive Systems, Affective Computing, Artificial Intelligence, Digital Health, and Health Informatics. He has published over 35 peer-reviewed research articles in international journals and conferences including premier and high-impact venues. He has also collaborated with academic and industry experts on important research over the years. His focus is on tackling real-world problems across various domains including health such as designing and developing intelligent, personalized, and adaptive persuasive systems for improving physical and mental well-being. He has served as reviewer for diverse international journals and conferences, and has co-organized international workshops. He is also a review editor for some reputable and established international journals. He has over 10 years industry experience across various computing fields including software engineering (web/mobile/desktop apps), data science, data analytics, data engineering, machine learning, natural language processing, and cloud solutions.

Dr. Jaap Ham, is associate professor of human-technology interaction at Eindhoven University of Technology, The Netherlands. His research focus is on the social-cognitive characteristics of human-technology interaction. More specifically, he studies questions concerning persuasive technology, user adaptation, persuasive robotics, and ambient (persuasive) intelligence. He is currently associate editor of the International Journal on Social Robotics, and published in a variety of international scientific journals, and co-editor special issues on persuasive technology and personalization (UMUAI) and e-coaching (PUC). Also, he is involved in the management of several European and nationally funded research projects, often in close collaboration with industry.

Dr. Kiemute Oyibo is an Assistant Professor of Computer Science with the Interactive Systems Research Group in the Department of Electrical Engineering and Computer Science. He joined York University in the summer term of 2022. He received his Ph.D. in Computer Science from the University of Saskatchewan in 2020. He did his postdoctoral fellowship at the University of Waterloo and Carnegie Mellon University. His research interests include Persuasive Design, Personalization, User Modeling, User Experience, and Digital Health. He has published over 90 scientific papers in these areas, which have received over 1000 citations on Google Scholar. His persuasive design of a culture-tailored fitness app won the Gold Award at the Human Computer Interaction International 2019 Student Design Competition in Florida. His research proposal on designing contact tracing apps as persuasive technologies was nominated for the 2022 national Banting Fellowship competition by the University of Waterloo. Kiemute’s long-term goal is to use personalization to tackle digital health inequities in high-, middle-, and low-income countries. He is currently researching the utilization of machine learning techniques to personalize persuasive systems and bridge the digital divide in the health domain.

Dr. Ifeoma Adaji, is an Assistant Professor at the University of British Columbia, Canada. Ifeoma’s research is in designing and developing behaviour change systems and persuasive technologies (such as serious games and mobile/web applications) that aim to motivate and support people to adopt behaviours that are beneficial to them and society. Her research also involves mining the data generated by online users to better understand their past behavior in order to positively influence future behaviour. Furthermore, my research entails analyzing social networks to explain patterns and trends, to interpret the role of users in the network, and to identify the flow of (mis)information within the network.

Schedule

TBA